Clash of Clans is a free-to-play mobile strategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013.
The game is set in a fantasy-themed persistent world where the player is a chief of a village. Clash of Clans tasks players to build their own village using the resources gained from attacking other player’s villages; earning rewards, buying them with medals or by producing them at their own village. To attack, players train different kinds of troops using resources. The main resources are gold, elixir and dark elixir. Players can conjoin to create clans, groups of up to fifty people, who can then participate in Clan Wars together, donate and receive troops, and chat with each other.
Clash of Clans was released to generally positive reviews from critics.
Four spin-off games in the same universe of Clash of Clans were developed by Supercell. The first, Clash Royale, was released in 2016. The other three, Clash Quest, Clash Minis, and Clash Heroes, were announced in April 2021.
Clash of Clans is an online multiplayer game in which players form communities called clans, train troops, and attack other players to earn resources. There are four currencies or resources in the game. Gold and elixir can be used to build and upgrade defenses and traps that protect the player’s village from other players’ attacks and to build and upgrade buildings. Elixir and dark elixir are also used to train and upgrade troops and spells. Gems are the premium currency. Attacks are rated on a three-star scale and have a maximum timed length of three minutes.
The game also features a pseudo-single-player campaign in which the player can attack a series of fortified goblin villages and earn gold, elixir (and dark elixir in higher levels).
To perform an upgrade, a free builder is needed. The game starts with two builders, but the player can have up to five builders through buying them with gems and even a sixth by getting and unlocking the OTTO Hut in Builder Base 9.
To earn and store gold and elixir, players must build gold mines and gold storages and elixir collectors and elixir storages, respectively. Elixir is used to train new troops, carry out research in the laboratory to upgrade troops, and to build and upgrade certain buildings, mostly pertaining to buildings used in attacking another player’s base. Gold is used to build defensive buildings and to upgrade the town hall, which allows access to more buildings and higher levels for existing buildings. At Town Hall 7, dark elixir becomes available; this type of elixir is used to train and upgrade dark elixir troops, heroes such as the Barbarian King, and starting at Town Hall 8, create dark spells. To earn and store dark elixir, players must build dark elixir drills and dark elixir storages. At Town Hall 9, Archer Queen becomes available.
The Eagle Artillery is a defensive building first available at Town Hall 11. Town Hall 11 also provides access to a new hero – The Grand Warden, who requires elixir to be born and upgraded unlike the other heroes. At Town Hall 12, a defense called the Giga Tesla is installed on the Town Hall, when upgraded to Town Hall 13 the Giga Inferno replaces the Giga Tesla. Town Hall 13 also unlocks the Scattershot building and the Royal Champion hero. Town Hall 14 unlocks the Pet House, a building used to assign pets to heroes, and the ability for Builder’s Huts to be upgraded to level 4, turning them into attack structures.
There are a number of buildings available to the player to defend their village, including cannons, mortars, bombs, teslas, traps, archer towers, wizard towers, inferno towers, eagle artilleries, and scattershots. Players can also build walls, which can be upgraded further as a player’s town hall level increases.
Troops and spells
The game has two kinds of barracks (barracks and dark barracks) and two kinds of spell factories (spell factory and dark spell factory). The barracks create troops using elixir, whereas dark barracks create troops using dark elixir. These barracks can be upgraded to higher levels to unlock more troops.
Some troops in Clash of Clans include barbarians, archers, giants, wall breakers, balloons, wizards, healers, dragons, P.E.K.K.A.s, baby dragons, miners, electro-dragons, yetis, and ice wizards. Each troop has their own unique strengths and weaknesses.
The spell factories follow the same pattern – the normal spell factory creates spells using elixir, and the dark spell factory using dark elixir. All troops and spells have different properties. In addition, the dark spell factory produces spells that require less space, allowing more of these spells to be used in a battle. As the player progresses, several new troops and spells are able to be unlocked.
At Town Hall 12, the Workshop can be made. This building can make four types of siege machines: the Wall Wrecker, the Battle Blimp, the Stone Slammer, and the Siege Barracks. Introduced in March 2020, Super Troops are troops that are more powerful troops than their original counterparts and have special abilities.
Town Hall 14 unlocks the Pet House, a building used to assign pets to heroes. There are four types of pets, the Unicorn, L.A.S.S.I, Electro Owl, and Mighty Yak, each serving a different role in assisting a hero.
Clans and clan wars
Clans are groups of players who join together to support each other, either materially (donating troops) or verbally (giving advice). Players can join clans once they rebuild the special Clan Castle building early on. A major component of the gameplay of Clash of Clans is clans facing off against one another in the “clan wars”. Clan leaders and co-leaders can begin wars against other clans. Each clan is then given one “preparation day” and one “war day.” When a player attacks a member of the opposing clan, they receive stars based upon the amount of destruction they cause to the opponent’s base, 50% damage or more gives 1 star, destroying the townhall also gives 1 star and destroying the entire base gives the remaining third star. Each player is limited to two attacks per war and the team with the most stars at the end of the war day is declared victorious. If the two clans’ number of stars are equal, then the victor is the one that has a greater percent of destruction. Players receive bonus war loot if they use their attacks in the war. This loot may be different on different bases and is decided by Supercell; the top base has the most war bonus loot and the last base has the least amount of bonus loot. If the clan wins the war, the bonus loot is fully delivered to the player but during a loss or draw one-third of the loot is delivered to the player. In the March 2016 update, 35v35 and 45v45 were removed. The available war sizes are 50v50, 40v40, 30v30, 25v25, 20v20, 15v15, 10v10, and 5v5. In the May 2016 update, Friendly Challenges were introduced to allow clanmates to compete amongst other clanmates, however these challenges do not provide loot or trophies and do not affect a player’s army. In the October 2018 update, Clan War Leagues were introduced. Clans would fight seven other clans to advance to the next league and earn league medals by earning stars in Clan War Leagues. The clans in the group with the most stars will be promoted to a higher league, while the clans in the group with the least stars will be demoted to a lower league.
Development, release, and marketing
Clash of Clans was developed by Supercell, the company behind other popular mobile games like Hay Day. The game took six months to develop with the gameplay changing little over the course of development. According to Supercell’s Lasse Louhento the development team encountered no major hurdles during this time. Inspiration for the game included the games Backyard Monsters and Travian with the art style being influenced by old Super NES and arcade games. Initially the art style was more cartoon based but this was changed as the team worried it would alienate the more hardcore segment of their audience. Throughout most of development the game was multiplayer-only focused however after focus testing, Supercell went back and added a single-player mode.The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013.
In February 2015, Supercell released their Clash of Clans Super Bowl XLIX commercial, featuring Liam Neeson parodying his character from Taken. On February 2, Business Insider reported the ad as the fifth most watched Super Bowl ad, though on February 6, VentureBeat reported the ad was the most viewed of those that appeared on the Super Bowl. YouTube users later voted the advertisement the second best Super Bowl ad, behind Nissan’s “With Dad” ad.
Clash of Clans has received generally positive reviews. The iOS version holds an aggregate score of 74 out of 100 on Metacritic, and 80% on Game Rankings.
Gamezebo’s Leif Johnson was impressed, scoring the game 4.5 out of 5. Although he felt the gameplay was heavily skewed to encourage the player to purchase gems, he praised the addition of a single-player campaign. He concluded that “Clash of Clans is a simple game, but that’s more of a strength than a weakness. It’s simple enough to provide quick, painless matches on an iPhone in an idle moment, and there are enough different units to choose from in the battle mode to make playing against other players endlessly rewarding. Best of all, the option to fight against NPC goblins gives Clash of Clans a small edge over similar strategy games that rely almost entirely on player-versus-player combat.
Pocket Gamer’s Peter Willington was equally impressed, scoring the game 9 out of 10 and giving it a “Gold Award”. Reviewing the game several months after it was released for iOS devices, Willington praised the game for requiring real strategy to play. He wrote that the gameplay was built on the progression of “requiring more and more sophisticated units, asking you to strategise and really think about which elements you should focus on building within your camp.” He concluded that “Clash of Clans is a superb game, freemium or otherwise, with more nuance than most give it credit for. That’s why it’s passed the test of time since its launch and still has an active community devotedly constructing elaborate fortresses in the hope of becoming invincible.
148App’s Rob Rich scored the game 3.5 out of 5, writing “It’s great to play an online freemium game that doesn’t shy away from the single-player experience but also offers up some honest-to-goodness direct interaction, which is a very rare combination these days. It probably won’t warm the hearts of any haters out there, but it does give genre fans something with a bit more action and strategy than they might be used to. Tom’s Guide enjoyed the player interaction.
Modojo’s John Bedford scored the game 3 out of 5. He was critical of freemium gaming in general, writing “The novelty hasn’t just worn off this particular style of greedy gaming, it’s shriveled up and condensed itself into an infinitely dense singularity of self-loathing.” Of the game itself, he concluded, “This is a game that follows in the footsteps of no small number of titles that have made feverish demands on our wallets in exchange for just a slightly thicker slice of the gameplay. It’s possible you have an unending appetite for these micromanagement titles, in which case we recommend getting heartily stuck into Supercell’s latest game. While Clash of Clans brings something new to accompany its competent but unexceptional empire gameplay, for most of us it’ll be a case of too little, too late.
Clash of Clans became an App Store top 5 download between December 2012 and May 2013, and this success has been described as helping to usher in a new era in single-player gaming on mobile devices.
In 2013, Clash of Clans was the third-highest game in revenue generated on the App Store and number one on Google Play.
In February 2014 it was reported that the game was generating $654,000 in daily revenue for Supercell.
In 2015, the game was the top grossing app on both the App Store and Google Play, with an estimated revenue of 1.5 million dollars per day.
It was the fourth most installed app in the App Store and the seventh most installed app in the Play Store, where it had amassed 500 million downloads by 2018.
As of 2018, Clash of Clans has generated more revenue than any other app on the App Store, having brought in a revenue of over $6.4 billion since its launch.
As of 2020, Clash of Clans remains in the top 50 grossing apps in both the Play Store and App Store, more than eight years following its release in 2012.